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Picture = "\rhsusf\addons\rhsusf_weapons\icons\w_m4carryhandlegrip_ca.paa" Ĭlass rhs_weap_m4_grip2 : rhs_weap_m4_gripĭisplayName = $STR_RHS_CFGWEAPONS_RIFLE_M4_afg Ĭlass rhs_weap_m4_grip3 : rhs_weap_m4_gripĭisplayName = $STR_RHS_CFGWEAPONS_RIFLE_M4_grip Since this solution utilizes those recently introduced EHs, core of the system class Rifle_Base_F : Rifle \ĭisplayName = $STR_RHS_CFGWEAPONS_RIFLE_M4_foreg Utilizing weapon event handler ensures reliability & high compatibility with user made content. This system handles both animation (gesture to be exact) & sound for bolt action, both for AI & players. List of systems that addon makers can implement in their own creations Bolt Action System
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